![]() ![]() – Reduced the defensive impact of defenders who are on their way down after a block attempt. – Improved CPU logic for when they should and should not use alley-oop passes. – Pass receivers are now less likely to veer away from the basket to catch a pass. – Referees should no longer twitch during free throws. – Addressed a movement issue that would cause players to twitch while in Deny states. – We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot. – Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter. – Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving. – Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game. – Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury. – Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete. – Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game. Make sure to update your custom sliders if you accounted for this on your end already. – Corrected the Free Throw Difficulty slider, which was flipped. – Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game. – Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution. – Finally resolved an issue where players would not sweat appropriately in longer quarter lengths. – Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired). ![]() – Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House. – Corrected a disconnect issue that could happen when pausing and unpausing the game during online play. – Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a M圜AREER game. – Certain materials were not properly appearing on user-edited shoes this should be resolved. – Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms. Make sure and watch the latest episode for your chance to earn some easy VC! – A number of improvements have been made with the 2KTV viewing experience. – A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.) – Flip Saunders patch added to Minnesota Timberwolves uniforms. In the meantime, feel free to post your thoughts on the latest title update in the comments section below, as well as in this thread in the NBA 2K16 section of the NLSC Forum.– Added support to view the uniform your opponent selects prior to starting a Play Now Online game. Hopefully, it won’t take long for the PC and Xbox One patches to come through we’ll be sure to post an update once the patch has been released on those platforms as well. While it hasn’t been confirmed, it’s possible that this will be the last title update for the game. Don’t reset 3-in-the-key offense timer in baseline behind paint for human controlled blacktop players. Dock vertical and rebounding when you go behind the basket.Tune miss chances for deep downcourt and cherry picking.Re-worked size-up dribble launches to prevent unnaturally explosive first steps.Delay branching from Kobe Bryant Back size-up.Tuned the effectiveness of long outlet passes for players with the Break Starter badge.Updated player portraits for a number of players.Patch V6 is primarily intended to address various gameplay exploits the full patch notes are as follows: The sixth title update has been pushed through for the PlayStation 4 version of NBA 2K16, and is expected to be available for the PC and Xbox One versions of the game soon. ![]()
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